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Maximum graphic adapter memory
Graphics memory is determined by the (graphic) processor. Graphics memory is often shared with system memory so that it varies depending on the amount of system memory installed and system load.
Graphics adapter memory type
The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used. UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory. Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate.
Hardware and software that connects the main memory to the memory controller in computer systems. Originally, general-purpose buses like VMEbus and the S-100 bus were used, but to reduce latency, modern memory buses are designed to connect directly to DRAM chips, and thus are designed by chip standards bodies such as JEDEC.
Also known as a graphics processing unit (GPU), this is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics.
Graphics adapter RAMDAC
An interface is the point of interaction with software, or computer hardware, or with peripheral devices such as a computer monitor or a keyboard. Some computer interfaces such as a touchscreen can send and receive data, while others such as a mouse or microphone can only send data. A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowing users and manufacturers great flexibility in the implementation of computing systems.
PCI Express x16
DVI-I ports quantity
This is the amount of DVI-I interfaces. Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source to a display device, such as a computer monitor. DVI-I is DVI integrated, which means it can support digital and analog.
DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
Shader model version
A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
Product can be used with Apple Mac software and/or hardware.
The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels.
2048 x 1536 pixels
The method used to cool the device or to cool the air around the device.